
 FLIP32 v0.6B             copyright (c) 1996-97, Xavier Defrang (aka brioche)

 about FLIP32
 ------------

 FLIP32 is a WATCOM C/C++ package which demonstrate you how to play Autodesk
 Animator's FLI files under flat 32-bit protected mode environment.
 
 The main purpose of this  package is _NOT_ to learn you all about FLIC files
 but only to  help you getting the basics to implement a  fast and  efficient
 animation player.

 Ooh... I forgot, I assume that you already got skills in i80386+ assembler, 
 WATCOM C/C++ and a bit of 32-bit protected mode knowledge.

 note: the demo provided in the package is far to be an optimized player. As
 it is specified in FLIP32_A.ASM, I use the vertical retrace to synchronize
 the playback.
	
 the demo animation was created and rendered about 1 year ago by a really
 great computer artist who's also a pretty good friend of mine (hi there!)
 called Laurent M. Abecassis (lmabe@dsuper.net)... ooops!  btw, since the
 header of this file has been 'patched', some FLC players don't like it...


 archive contents
 ----------------

 README  .        guess what? :)
 FLIP32_A.ASM     assembler routines
 MKDEMO  .BAT     tiny batch to compile the demonstration (with PMODE/W)
 BRIOCHE!.COM	  a little addy...	
 DEMO    .CPP     demo to show how to play a FLI 'direct-from-disk'
 DEMO	 .EXE	  the executable demo.
 NICE	 .FLI	  a beautiful demonstration animation by cassico (greet!)
 FILE_ID .DIZ	  description
 FLIP32  .H       basic player header
 TYPES   .H       another header files whith some common typedef's...
 DEMO    .OBJ     a 'ready-to-go' object
 FLIP32  .OBJ     an another 'ready-to-go' object
 FLIP32_A.OBJ     also a 'ready-to-go' object 
 
 
 compile informations
 --------------------
 
 > assembled with borland TASM 3.1
 > compiled with WPP386 10.6
 > linked with WLINK 10.6
 > tested with both DOS/4GW 1.97 and PMODE/W 1.31.

 Caution!  I'm not sure that the function flip32_unpack() will run with DOS32
 extender since this extender doesn't manage linear memory as WATCOM does...
 btw, its memory system (with all these crappy relocation to compute) really
 sucks! :)
 
 if you recompile the demo, you'll not have the same size as the executable
 provided since it has been packed with PMWLITE... so don't worry!
 

 contacting the author
 ---------------------
 
 if you have any questions, bug reports, ideas, comments, flames (nooo!), etc
 feel free to contact me...
 
 snail-mail:

	 Xavier Defrang
	 4 avenue Henry de Withem
	 1420 Braine L'Alleud
	 BELGIUM - EUROPE

 e-mail:

	 106146.1452@compuserve.com

 compuserve forum:

	 go pcprog
	    rocknet

 last words
 ----------

 huuu... happy coding! :)
